Development and Validation of a Nine-Item Short Screening Test for ICD-11 Gaming Disorder (GAMES Test) and Estimation of the Prevalence in the General Young Population
This 2021 paper in the Journal of Behavioral Addictions, led by Susumu Higuchi, presents the GAMES test — a brief nine-item self-report screening tool built around the World Health Organization's ICD-11 gaming disorder category. Higuchi's team checked the tool against clinical-interview diagnoses among patients already seeking care at Kurihama Medical and Addiction Center, then applied it to a general-population sample of young people ages 10 to 29 to estimate how common gaming-disorder-consistent patterns might be. The screening measure distinguished clinically diagnosed cases from non-cases with high accuracy, and population estimates showed the pattern appearing more often among young males than young females. TechKids Foundation includes this entry as an example of a clinician-built early-identification tool associated with gaming disorder risk in young people, offered as a screening aid rather than a standalone diagnosis.
In validation testing against psychiatrist-administered diagnostic interviews, the nine-item GAMES test correctly classified cases and non-cases with 98% sensitivity and 98% specificity.
Applying the GAMES test to a general-population sample of young people ages 10–29, the study estimated gaming-disorder-consistent patterns in about 7.6% of young males and 2.5% of young females, for a combined estimate near 5.1%.
Higuchi, Susumu, Yoneatsu Osaki, Aya Kinjo, Satoko Mihara, Masaki Maezono, Takashi Kitayuguchi, Takanobu Matsuzaki, Hideki Nakayama, Hans-Jürgen Rumpf, and John B. Saunders. "Development and Validation of a Nine-Item Short Screening Test for ICD-11 Gaming Disorder (GAMES Test) and Estimation of the Prevalence in the General Young Population." Journal of Behavioral Addictions 10, no. 2 (2021): 263–280. https://doi.org/10.1556/2006.2021.00041